Where it is, and where it is going.

Coordinator
Sep 27, 2009 at 1:17 AM

ZHDE is intended to be a full game compilation studio, with everything from pixel editors to level editors to archivers.

It is not yet recommended to be used, I haven't even tested it yet.

 

The current state of the engine is just a skeleton, with input and a basic architecture aswell as a binary format for scenes.

The engine will be completed by me only, although helpers are more than welcome. You don't need to be a good coder, or even code at all.

Positions are open for testers, coders and artists (Pixel art preffered).

I will accept any amount of work, no matter how small, and will not rely on you.

 

Development is slow for the meantime, althought as soon as I get my HD (:P) development will become much faster.

Also, lookout for a release as soon as I get my HD.

 

Post here with your e-mail if you are interested in assisting.